This page looks best with JavaScript enabled

Particle Merging-and-Splitting

 ·  ☕ 1 min read · 👀... views

Nghia Truong, Cem Yuksel, Chakrit Watcharopas, Joshua A. Levine, and Robert M. Kirby
IEEE Transactions on Visualization and Computer Graphics, 2021

Abstract

Robustly handling collisions between individual particles in a large particle-based simulation has been a challenging problem. We introduce particle merging-and-splitting, a simple scheme for robustly handling collisions between particles that prevents inter-penetrations of separate objects without introducing numerical instabilities. This scheme merges colliding particles at the beginning of the time-step and then splits them at the end of the time-step. Thus, collisions last for the duration of a time-step, allowing neighboring particles of the colliding particles to influence each other. We show that our merging-and-splitting method is effective in robustly handling collisions and avoiding penetrations in particle-based simulations. We also show how our merging-and-splitting approach can be used for coupling different simulation systems using different and otherwise incompatible integrators. We present simulation tests involving complex solid-fluid interactions, including solid fractures generated by fluid interactions.

Download

Paper (preprint, 8.5MB pdf)

BibTeX


@article{Truong2021,
author = {Nghia Truong and Cem Yuksel and Chakrit Watcharopas and Joshua A. Levine and Robert M. Kirby},
title = {Particle Merging-and-Splitting},
journal = {IEEE Transactions on Visualization and Computer Graphics},
year = {2021},
numpages = {12},
doi = {10.1109/TVCG.2021.3093776},
issn = {1077-2626}
}

Video























Share on

Nghia Truong
WRITTEN BY
Nghia Truong
(Trương Trọng Nghĩa)


What's on this Page